Multiple Intelligences
and
Technology

 

  Verbal-Linguistic          Mathematical-Logical       
           Musical Rhythmic                Visual-Spatial          
    Bodily-Kinesthetic             Interpersonal             
  Intrapersonal                       Naturalist

 

Technology can be used to facilitate learning in each intelligence area.
There is no "right way" to integrate intelligences or technology into the classroom.  The key is to provide the most effective learning environment for students, remembering that we all learn in different ways.

 

Verbal - Linguistic
Web Resources: Technology Tools
  • Web development tools - sharing a poem, myth, legend, news article
  • PDF files
  • Word processing (Word, AppleWorks etc.) - writing, rewriting, process writing
    • Brainstorming, listing, review terms, writing definitions, listing ideas
    • Writing a video script
  • Voice annotation in word processing
  • Using comments in word processing
  • Desktop publishing (Publisher, PageMaker) - the text aspect, bookmaking
  • Desktop presentation (PowerPoint, Astound) - the text organization aspect
  • Story-creation software (poems, essays, letters)
  • Multimedia authoring (HyperStudio) - the text aspects
  • Audio recorders and digitizers - recording oral histories and interviews
  • Video recording - text aspect
    • storytelling, news program, interview, scripting, choral reading, retelling,
    • speaking, debating, dramatizing
  • Email
  • Discussion lists and forums - discussing, debating
  • Chats
  • Reading and interpreting web information
  • Electronic reference tools - encyclopedia, dictionaries
  • CD-ROM Interactive books on CD, e-books, and text-based software

Learning Situations:  These "word smart" people learn best through language including speaking, writing, reading, and listening.  They are able to verbally or in writing explain, convince, and express themselves.  They enjoy writing and creating with words. They would also enjoy e-books, interactive books on CD-ROM, and other text-based software.

Roles:  They enjoy being the secretary, taking notes, and using the word processor.  They would enjoy organizing the group's text and putting the project together.  They enjoy the researching, listening, reading, and writing aspects of a research project.

Software Ideas:

  • Word processing programs (Word)

  • Typing tutors (Mavis Beacon)

  • Desktop publishing (Microsoft Publisher)

  • Electronic libraries (World Library)

  • Word games (Missing Links)

  • Story Writing Programs (Imagination Express; The Amazing Writing Machine; Storybook Weaver)

  • Crossword games (Crossword Companion)

  • Language Translators

Software Applications:

 

Other Technologies & Applications:

  • Text to speech
  • Digital Voice Recorder
  • ViaVoice
  • Word processing programs
  • Figures of Speech Slide Show
  • Tall Tales
  • Brochure
  • Use of word processing programs can help teach language, writing, editing, and rewriting skills
  • Word processors with voice annotations
  • Desktop publishing programs
  • Programs that allow children to create stories, poems, essays, etc.
  • Multimedia authoring
  • Videodiscs to create presentations
  • Using tape recorders
  • The Internet (Through e-mail children can improve their language skills as well.)

 

 

Logical - Mathematical

Web Resources

Technology Tools
  • Organizational tools (databases, calendars)
  • Calculation tools (spreadsheets)
  • Online calculation tools and utilities
  • Scientific equipment (probes)
  • Science and math software
  • Spreadsheets
  • Statistics
  • Graphing calculators and software
  • Multimedia authoring (HyperStudio) - show results, animate
  • Videotape - experiments, demonstrations, data gathering
  • Animation - demonstrate an experiment
  • Desktop presentation (PowerPoint) - show results
  • Online data collection
  • Problem solving software
  • Webquests
  • Computer-aided design - for problem solving
  • Strategy, logic, and critical thinking software
Learning Situations:  These "number smart" people learn best through numbers, reasoning, and problem solving.  They are able to create and manipulate visuals and create mental pictures from many perspectives. T hey like to weigh, measure, calculate, and organize data.  Give students opportunities to create or manipulate data they find on the Internet.  Provide them with a video camera to record their scientific experiment.  Get them to use other intelligences in their sharing of data such as making an analogy or debating an issue.

Roles:  They enjoy collecting data, conducting experiments, and solving problems.  Creating spreadsheets, databases, charts, and other data organization and calculation projects would be their contribution to a group.  They enjoy problem solving measuring, sequencing, predicting, experimenting, classifying, and data collection aspects of a research project.

Software Ideas:

  • Math skills tutorials (Math Blaster; Treasure Math Storm; Math Rock!; Cosmic Geometry; Astro Algebra;  Math for the Real World)
  • Computer programming tutors (LOGO)
  • Logic games (King's Quest)
  • Strategy games (Strategy Series)
  • Science programs (Science Tool Kits; DK Multimedia)
  • Critical thinking programs (H.O.T.S)
  • Science Programs (DK Multimedia:  "The Way Things Work")
  • The Learning Company:  "Gizmos and Gadgets"
  • Problem Solving (Oregon Trail; Africa Trail, etc.)

Software Applications:

Other Technologies & Applications:

  • Spreadsheet Programs
  • Problem solving software
  • Computer Aided design programs
  • Strategy game software
  • Multimedia authoring programs
  • Computer programming
  • Graphing Calculators
  • Math / Science educational software programs
  • Computer programs that teach logic and critical thinking skills (These are also in game formats that could motivate children.)
  • Math programs that allows drilling and practicing.
  • Database programs that help explore and organize data and information
Visual - Spatial

Web Resources:

Technology Tools
  • CAD - Computer-Aided Design
  • Animation software
  • Puzzle building tools
  • Draw programs - Illustrator, CorelDraw
  • Paint programs - Photoshop, Paint, KidPix, AppleWorks
  • Timeline making - Tom Snyder's TimeLiner
  • Imaging software - Fireworks
  • Desktop publishing (Publisher, PageMaker) - layout aspect
  • Desktop presentation (PowerPoint, Astound) - visual layout aspect
  • Computer-generated charts, graphs, and tables (Graph Action; Graph Club)
  • Spreadsheets for charts and graphs
  • Web development tools
  • Digital drawing pads
  • 3D and morphing software
  • Multimedia authoring (HyperStudio)
  • Map making tools (Tom Snyder's Mapmaker)
  • Video conferencing
  • Scrap-booking, photo albums, and slide shows: oral history projects
  • Visual information materials: photographs, clipart, charts, graphs, tables
  • Color-code projects and ideas
  • Match pictures to vocabulary words
  • Websites with visual organizers or use color
  • Visual Artwork
  • Computer-generated Board Games
  • Scanner
  • Digital Camera
  • Concept Mapping Tools and Diagrams (Inspiration & Kidspiration)
Learning Situations:  These "picture smart" people learn best visually and tend to organize their thinking spatially.  They like to think and create pictures.  They are also drawn to information that is presented in a visual form.  Encourage students to combine visual elements such as editing photographs or enhancing line drawings.  Encourage them to add other intelligences such as written or oral descriptions or discussions.  Ask them to make visual metaphors and stories.

Roles:  They would enjoy illustrating the project, identifying the visuals, color-coding the presentation, and creating the storyboard for the project.  They enjoy identifying project visuals and visualizing aspects of a research project.

Software Ideas:

  • Animation programs (Art/Film Director; KidPix)

  • Clip-Art programs (Print Shop)

  • Draw & Paint programs (Print Artist)

  • Electronic chess games (ChessMaster)

  • Spatial problem solving games (Dr. Brain; Thinking Things; Tetris)

  • Electronic puzzle kits (Living Jigsaws)

  • Geometry programs (Sensei's Geometry; TesselMania)

  • Digital Imagery/Graphics Programs (Adobe)

  • Web Page Design Software programs (Multimedia Lab)

Software Applications:

Other Technologies & Applications:

  • Draw programs (CorelDraw)
  • Inspiration / Kidspiration
  • PowerPoint
  • Image composing programs (image composer)
  • Paint programs (PhotoPaint, Microsoft paint)
  • Reading programs with visual clues
  • Web page programs
  • Graphics Tablet
  • Digital Camera
  • Computer Crafts
  • 3D software
  • Software games
  • Spreadsheet programs which allow children to see charts, maps or diagrams
  • Multimedia authoring programs
  • Graphics programs that help develop creativity and visual skills
  • Browsing the Internet will develop some spatial understanding
Bodily - Kinesthetic

Web Resources

Technology Tools

  • Keyboarding, mouse, joystick, and other devices for movement
  • Scientific probes and microscopes
  • Video production - skits, dances, sports, role playing, demonstrations
  • Animation - Macromedia Flash
  • Claymation - sequence of movement
  • Handheld Palms and Alphasmart - you can carry them everywhere
  • Virtual Field Trip - using and creating
  • Lego Logo and Robotics - other construction kit projects
  • Digital still and video cameras - skits, plays, role playing, demonstrations

Learning Situations:  These "body smart" people learn best through physical activity such as dance, hands-on tasks, constructing models, and any kind of movement.  They are able to manipulate and control objects, as well as express their ideas through movement.  Give these students a video camera and let them record their movement such as a wood working activity or a skit.  Add other intelligences such as taking still pictures and writing about the steps in the process.

Roles:  They like to create and move around.  Get them involved with gathering and organizing physical materials, keyboarding, acting out roles, or manipulating objects.  They would like to run the camera, operate the mouse, or take the pictures.

Software Ideas:

  • Hands-on construction kits that interface with computers (LEGO DACTA Technic)
  • Motion simulation games (Flight simulator)
  • Virtual reality system software (Dactyl Nightmare)
  • Eye-Hand coordination games (Shufflepuck Café)
  • Tools that plug into computers (Science Tool Kit)
  • Snappy (video camera-microscope)

Software Applications:

Other Technologies & Applications:

  • Software games that allow contact with the keyboard, mouse, joystick and other devices.
  • Programs that allow children to move objects around the screen.
  • Word processing programs
  • Animation programs
  • Using computers will help develop hand-eye coordination
  • Working with a computer will allow children to become involved in their learning, actively.
  • Computer maintenance and repair
  • Networking
  • Virtual Reality
  • Robotics
  • Lego-Dacta
  • Slot Car Racing

 

Musical / Rhythmic

Web Resources

Technology Tools

  • Video and audio recorders - digitize singing, musical instruments
  • Sound and music files
  • Music clips
  • Music generation software
  • Animation - Macromedia Flash
  • Music composition software
  • DVDs and CD-audios
  • Interactive books with audio elements
  • Audio notation in word processors

Learning Situations:  These "music smart" people learn best through sounds including listening and making sounds such as songs, rhythms, patterns, and other types of auditory expression.  They are able to use inductive and deductive reasoning and identify relationships in data.  Provide students with audio and video recorders to capture their musical expressions.  Ask them to choose appropriate music to go with a slide show, artwork, or poem.  Create and record hand-made instruments.  Add other intelligences such as drawing patterns of music or writing about music and sounds.

Roles:  They like to choose and compose music for multimedia presentations.  They like to see and hear patterns, so they may be good at sequencing a presentation.  They are good listeners, so ask them to look for things that might be missing after watching a videotape.

Software Ideas:

  • Music literature tutors (Exploratorium)
  • Singing software (Transforms voice input into synthesizer sounds)
  • Tone recognition and melody enhances (Arnold; SimTunes)
  • Musical instrument digital interfaces (Midi systems; Vocalizer)
  • Musical Problem Solving (Making Music; Music Ace; Dr. Brain)

Software Applications:

Other Technologies & Applications:

  • Music composing software
  • Videodisc player
  • Programs integrating stories with songs and instruments
  • Reading programs which relate letter/sound with music
  • Programs which allow children to create, write or play  their own music
  • CD-ROMs about music and instruments
  • Audio CDs
  • Tape recorders
  • Word processors (to write about a movie or song)
  • Karaoke
  • Electronic Instruments
  • Music Composition Programs
  • MIDI Interface
  • iTunes / SoundJam
  • Music Video
Interpersonal

Web Resources

Technology Tools

  • Email projects
  • Chat
  • Word processing - chain writing, group editing, peer writing, brainstorming
  • Listservs, forums, and discussions
  • Video and teleconferencing
  • Group decisions software - Tom Snyder's decision
  • WebQuests with collaborative elements
  • Video recording - sharing with others through skits, debates, role plays
  • Collaborative computer software or games
  • Group presentations (PowerPoint)
  • Telecommunications projects - Flat Stanley
  • Peer tutoring

Learning Situations:  These "social smart" people learn best through interaction with other people through discussions, cooperative work, or social activities.  They are able to create synergy in a room by being aware of the feelings and motives of others.

Roles:  They are good at rallying the group together and getting discussions going.  They are good at teaching other members of the group and coordinating activities.  In a group project, they are good at peer editing

Software Ideas:

  • Electronic bulletin boards (Kidsnet)

  • Simulation games (Sim City)

  • Email programs and Shared Interests-Based Listservs

Software Applications:

Other Technologies & Applications:

  • Programs that allow to create group presentations (PowerPoint)
  • Telecommunication programs
  • E-mail
  • Distance education
  • Chat to discuss ideas
  • Help others with any programs
  • Interviews
  • Newsletters
  • Point of View Poem
  • Computer Training
  • Cross-grade buddies
  • Students can work in groups of two to four on the computers. (Working in groups will strengthen children’s communication and cooperation skills.)

 

Intrapersonal

Web Resources

Technology Tools

  • Computer-based journaling
  • Concept maps (Inspiration and Kidspiration) - idea webs
  • Problem solving software - self paced software
  • Internet research - self paced
  • Word processing - brainstorming, diaries, journals
  • Video projects - record personal ideas
  • Multimedia portfolios

Learning Situations:  These "self smart" people learn best through meta-cognitive practices such as getting in touch with their feelings and self motivation.  They are able to concentrate and be mindful.  Provide tools to help students "think about their thinking" through writing, diagramming, or recording ideas.

Roles:  They are good at setting and pursuing goals and assessing work.  They are good at working independently toward a group goal.

Software Ideas:

  • Personal choice software (Decisions, Decisions)

  • Career counseling software (The Perfect Career)

  • Any self-paced program (Foreign Languages; Personal finances)

Software Applications:

Other Technologies & Applications:

  • Any programs which allow children to work independently.
  • Games involving only one person.
  • Brainstorming or problem solving software.
  • Instructional games
  • Word processors for journaling and recording feelings
  • Developing multimedia portfolio
  • Video editing (Adobe Premier)
  • Journal
  • Decision making grid
  • Resume
  • Acrostic Poem
  • The computer can help children build up individual skills. (It allows for differences in children’s learning styles and abilities. Children may work on their own pace with computers.)

 

Naturalist

Web Resources

Technology Tools

  • Audio and video cameras - record natural world
  • Digital cameras - record natural world, field trips
  • Word processing - journaling, natural information
  • Data organization and calculation (database, spreadsheet) - observations
  • Desktop presentations (PowerPoint) - show tends and changes over time
  • Use microscopes and probes - nature up close
Learning Situations:   These "nature" people learn best through the interactions with the environment including outdoor activities, field trips, and involvement with plants and animals. T hey see the subtle meanings and patterns in nature and the world around them.  They are able to adapt.

Roles:  They could enjoy field trips that involve observation and recording the world around them.

Software Ideas:

  • Scientific plug-ins
  • Nature sound files
  • Classification of Flora/Fauna software (DK Encyclopedia of Nature)
  • Animal sounds identification programs
  • Earth Science programs
  • Life Science programs (The Learn About Collection - Stars; Animals; Insects; Human body; Plants, etc.)

Software Applications:

Other Technologies & Applications:

  • Handheld computers with probes
  • Create-your-own-zoo database
  • Virtual Pet
  • Venn Diagram
  • Field trip slide show
  • Digital Camera

 

Web References - All Intelligences:  

TOP OF PAGE

Multiple Intelligences & Technology
Integrated  Standards Based Units
.

SCIENCE UNITS
Kindergarten
  "The Tree of Life"  (Trees)
  "Lions and Tigers and Bears - Oh My!"  [The Zoo]
  "Makes Sense to Me" [My Five Senses]
Grade 1
  "What Can This Matter Be?" (Properties of Matter)
"The Way We Were" [How We Have Changed]
  "Scientists We Are Studying"
Grade 2
  "Vertebrates in My Backyard" (Vertebrates)
  "We are Lunartics!"  [The Moon]
  "Water, Water, Everywhere..." [Water Cycle]
  "Fill the Bill, Meet the Feet" (Vertebrates)
  "Remarkable Reptiles" (Vertebrates)
Grade 3
  "Bugs Here ... Bugs There..." (Insects)
  "May the Force Be With You" (Force & Motion)
  "Lighten Up" (Light)
  "You Light Up My Life"  (Light)
  "Sounds Good to Me" (Sound)
Grade 4
  "The Heat is On!"  (Heat Energy)
  "What's the Matter?" (Measuring Matter)
  "Watts Up, Doc?"  (Electricity)
  "Rock On !" (Rocks & Minerals)
  "Sands of the World" (Rocks & Minerals)
  "What's the Matter?"  (Measuring Matter)
  "I Will Survive"  (Plant & Animal Adaptations)
"Looking for Space" (Life Science)
Grade 5
  "Out of this World!" (Space)
"Going With the Flow" (Electricity)
"Health & General Nutrition" 
Junior High
"Dinosaurs Extinct!"
"Botany"
High School
"Biology"
SOCIAL STUDIES UNITS 
Kindergarten
  "That's NEWS to Me"
Grade 2
  "Cultures Within Neighborhoods" [Neighbors]
  "President, Vice President, or Governor?"
  Welcome to My Neighborhood"
Grade 3
  "Our Community Spirit" [Community]
  "Where Am I?" [Map Skills]
  "It Takes a Community"
  "Richmond Rules" [Town Government]
Grade 4
  "The Ocean State" [History of RI]
  "USA Regions"
Grade 5
   "A Revolutionary Idea" [Industrial Revolution]
High School
"Accepting Responsibility"
"Parenting Styles"
Mathematics
 High School
  "Making Shapes"
Language Arts
 Grade 1
  "Celebrating Winter"
  "We've Got Spring Fever!"
Grade 4
"A Journey Through a Rain Forest"
Grade 5
"New England Lighthouses"
Music
High School
"Instrumental Jazz"
Multidisciplinary Units
Grade 4
"Come Sail Away!"
Middle School
"Score Your Goals!"

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Using Technology to Teach to the Multiple Intelligences

  • Technology does not necessarily improve education.  Take a simple innovation like the pencil: One can use it to write a superlative essay, to drum away the time, or to poke out someone's eye.  The best television has educated thousands, while the daily network offerings dull the sensibilities of millions.  The same is true of interactive technology, which is getting so much ink these days:  It could become a valuable education tool, but only if we use it to capitalize on our new understanding of how the human mind works.
  • Methods of integration should be based on learning theories and teaching practices.  In other words, we shouldn't use computers or technology without thinking about how kids will learn (and if they will learn), an also without thinking about how we will teach using this technology seamlessly.  This is not to say that computers are not useful or educational at all, but that the way we present programs, applications, software, and technology-related activities to our students (and their many different intelligences) is so important.
  • Integration of technology should match basic teaching and learning needs.  So, if you don't need technology to teach something, or you couldn't teach it better or faster with any additional supplementation, don't do it.  The students will get frustrated, you'll get frustrated, and no one will learn anything.

Technology Does Meet the Needs of Various Learning Styles

  • The multiple intelligences can be enhanced with the use of technology.  Following Howard Gardner's theory of multiple intelligence, teachers can encourage development by providing enrichment opportunities in each of the areas of the intellect.

  • We all learn in different ways.  Educators need to try to meet the needs of all children by providing a variety of lessons using various teaching methods.  When integrating technology in lessons, teachers have to make sure to remember the needs of all the learners and use various methods and techniques. 

Technology Complements the M.I. Approach

  • The Internet can provide a wealth of resources that allow students to experience information presented in a myriad of formats: 
    • slide shows
    • interactive animation
    • simulation
    • sounds
    • charts
    • video
    • text
  • The ability of the World Wide Web to allow teachers as well as students to link related material representative of different intelligences helps facilitate multiple intelligence research.
  • Computer technology provides a medium for M.I. expression
    • In a school with available computer technology, a single student can:
      • research a thesis, and catalogue and organize his or her information using the internet connected computer in the library media center
      • scan drawings, take digital photographs in art class
      • write an essay or story on a computer in the writing lab
      • compose a tune in music
      • combine them all and add animation in a computer lab
      • give a speech and multimedia presentation in social studies
    • Cassette recorders can allow students to provide "soundscapes" or musical accompaniment to a writing class or a visual demonstration.
    • Students can use camcorders to videotape themselves reading their work.
    • Digital or 35 mm cameras may also be available for photojournalism. Developed pictures can be delivered on CD-ROM for use in computer projects.
    • When your school has a Web site you and your students could use it as a medium for presenting demonstrations. You could invite people to view your work on the Web and provide a discussion board and email links for feedback.
  • Cassettes, cassette recorders, CD's, CD Recorders, and MP3 players can allow students to provide "soundscapes" or musical accompaniment to a writing class or a visual demonstration.
  • Students can use camcorders to videotape themselves reading their work.
  • Digital or 35 mm cameras may also be available for photojournalism. Developed pictures can be delivered on CD-ROM for use in computer projects.
  • When your school has a Web site you and your students could use it as a medium for presenting demonstrations. You could invite people to view your work on the Web and provide a discussion board and email links for feedback.

INTELLIGENCES AND TECHNOLOGIES

INTELLIGENCE TECHNOLOGY
Verbal / Linguistic Online books, online newspapers, online magazines, word processing programs, electronic mail, desktop publishing programs, Web-based publishing, keyboard, speech recognition devices, text bridges
Mathematical / Logical Graphing calculators, spreadsheet programs, search engines, directory, FTP clients, WebQuests, problem-solving tasks, programming languages
Visual / Spatial Overhead projector, television, video. online picture books, slideshows, charting and graphing, monitor, digital camera/camcorder, scanner, graphics editor, HTML editor, digital animation/movies
Bodily / Kinesthetic Mouse, joystick, simulations that require eye-hand coordination, assistive technologies
Musical / Rhythmical Headphones, tape player/recorder, digital sounds, online pattern games, multimedia presentations, speakers, CD-ROM disks, CD-ROM player, MP3 players, DVD player, DVD recorder
Intrapersonal Online journals, online surveys, technology learning centers, online children's literature, real-time projects, online forms, digital portfolios with self-assessments
Interpersonal Computer Post-it notes, online greetings cards, telephone, walkie-talkie, intercom, online games, online collaborative projects, chat rooms, message boards, instant messenger
Naturalist Microscope, telescope, electronic scrap book, database, laserdisc, floppy drive, file manager, semantic mapping tools

Internet Based MI Teaching Activities

Form of Intelligence Teaching Activities
Logical/Mathematical Analyze statistical historical data, create graphic representations of historical data, create hyperlinked timeline
Verbal/Linguistic Compose essays, poetry, etc. for publishing on web page, critique written resources through an annotated bibliography (hypertext)
Visual/Spatial Construct thematic web pages that include various visual images (e.g., posters, political cartoons, broadsides, photos, illustrations), construct hyperlinked timelines and maps
Musical/Rhythmic Analysis of song lyrics, composition of song lyrics, design and publish PowerPoint presentations which incorporate music and visual elements
Body/Kinesthetic Internet based simulations, cooperative web searches or web quests, role playing activities that incorporate Web resources, classroom presentations
Naturalist Design virtual landscapes, analyze computer simulated topographic battlefields, cities, maps, etc.
Interpersonal All of the above activities that might be designed to incorporate cooperative learning groups
Intrapersonal All of the above activities that might be completed through reflective individual projects

World Wide Web MI Teaching Resources

Form of Intelligence Teaching Resources
Logical/Mathematical Charts, diagrams, government reports, statistical demographic and population data
Verbal/Linguistic Diary entries, government documents, personal narratives, historical documents, letters
Visual/Spatial Maps, diagrams, illustrations, battlefield representations, historical timelines
Musical/Rhythmic Lyrics or audio files of patriotic, protest, period and other historical music
Body/Kinesthetic Illustrations and descriptions of historical costumes, cooking, dance, etc. for role playing or simulation
Naturalist Illustrations, paintings, maps, personal narratives and photographs of historical and contemporary environments
Interpersonal All of the above resources that might be used in cooperative MI activities
Intrapersonal All of the above resources that might be used in reflective, individual MI activities

INTERNET TECHNOLOGIES

TECHNOLOGY INTELLIGENCES
Electornic Mail (E-Mail) Verbal
Interpersonal
Mailing Lists Verbal
Logical
Interpersonal
Message Boards Verbal
Logical
Interpersonal
Naturalist
Chat Verbal
Visual
Interpersonal
Naturalist
Multi-user Virtual Environments (MUVE) Verbal
Logical
Visual
Kinesthetic
Interpersonal
Intrapersonal
Naturalist
World Wide Web (WWW) Verbal
Logical
Visual
Musical
Kinesthetic
Interpersonal
Intrapersonal
Naturalist

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Multiple Intelligence Lesson Ideas

Linguistic Intelligence 

  • Story Telling: ClarisWorks for Kids
  • Some Lessons
    • Once Upon a Time:  Once Upon a Time, written by Marilyn Western, MI Technology Educator On Loan. This lesson has the student take a Family Tale of their choice and rewrite it using whatever changes they create. (This can bring in music and Hyperstudio) 
    • Flat Stanley http://flatstanley.enoreo.on.ca by Jeff Brown. Stanley was flattened by a bulletin board in his room. Now, he is so flat he goes under doors. A classroom mailed him all over the world. Flat Stanley joins classes who take him home and write in journals about their daily lives. Classes use email as part of the adventure (if possible). At a designated time, the journals are sent back with Flat Stanley.
    • Elf Help Amazon.com by Margie Palatini Santa allows his helper to organize the shopping list by using a computer.

Bodily-Kinesthetic Intelligence 

  • Clamation:  See directions for this at http://edcen.ehhs.cmich.edu/~eheasley/jump.html. Make a clay figure. With the digital camera, take pictures with small changes in the figure.
  • Word Processors:  AlphaSmarts/DreamWriters: Use these to enhance your lessons. Parent types the words for younger learners. Students type then print. Use for journal writing. (Put under this category because it allows the students to move around while working.)

 Musical Intelligence

  •  

Spatial Intelligence 

  • Inspiration: http://www.inspiration.com Consider using Inspiration for those who best learn seeing and making connect when elements are laid out graphically. 
  • GeoGame found in Global SchoolHouse http://www.lightspan.com/ Your students use geographic clues to discover locations posted by other students.

Intrapersonal Intelligence 

Interpersonal Intelligence

 Logical-Mathematical Intelligence

  • Software to Investigate: From Sunburst Games recommended for problem solving and higher-order thinking: Factory Deluxe (for sequence, patterns), Data Explorer (11 different types of graphs), Math Undercover, Sun Buddy (Math Skills for K-3)
  • The National Math Trail: Brand new project-based learning opportunity. Students across the United States are hitting the math trail to identify how math is used in their communities. http://www.thefutureschannel.com/nationalmathtrail/index.html
  • TEAMS: http://teams.lacoe.edu/welcome.html This project uses an array of technologies to engage students in constructing knowledge about the uses of math and visualizing the abstract.

Naturalist Intelligence

REFERENCES and RESOURCES